Showing posts with label notes. Show all posts
Showing posts with label notes. Show all posts

Monday, January 31, 2011

Spat: Initial concept (R02), notes

The top half here were notes we kind of went over in class... 

contrast, before/after, with/without
projection interactive
significance- they're still getting used
why? "trying to elevate the world out of the muck"

making a better world, more humane existence
group information
no walls between 4 and 5, separate the space however
move able walls-app?

homes are machines to be lived in
rounded corners, we like rounded things, more secure/comfortable


benefits of each area,
warmth- a warm space?


ILLUSTRATE THE BENEFIT OF THINGS, NOT THE THING!

coolest thing/best thing in the back/at the end of the exhibit- blocking a path with something important

people want to turn right to start once entered.

giant board game
life or death- choose the pillars or not, your building crumbles or it stays stable, garden or not, your mood is happy or it's shitty...
-get to the pillars- what they do. app- include these? yes or no

____________________________________

Which led us to our second idea...


A game

view the exhibit, then answer a question on the app in order to earn the parts
OR
complete a physical activity to collect piece (plant something in the garden, move the walls, sit in the garden)
OR
projection of a garden, use the ipad to plant seeds and water the flowers

collect pieces digitally and at the end you will see a representation of your choices


random notes:
Corbusier Survival School (parts the first aid kit, or your pack)





physical activity
to give you the answer to the ipad question
to collect the piece
to have a non messed up house at the end.

Wednesday, September 22, 2010

VisAd: Class Discussion 9-22

Don't know why I disagree with people so often but today was good in a fight-to-the-death-for-your-ideals kind of way.

We discussed a few readings today and here were some of the thoughts we generated as a class as well as a few things I kind of organized on my own:

Style can be categorized into a series of definitions. Some of the few I came up with are:
1- Style as in movements (encompasing their ideals)
2- style as in visual elements
3- style as in process/tools (such as grids, hand-cut type, etc.)
4- style as a value showcase (beliefs and convictions)
-Style as planned element and style as random selections/compositions that get categorized later by the audience- with or without the creators agreement.

Neutrality is a value.

Guerrilla Artists and Graphic Designers can go hand in hand but there are a few ideals that each group can sort of be classified by:

Guerrilla Artists: Insider to a situation, passion driven, activist, less formal, possibly untrained
Graphic Designers: paid, corporate/organization driven, trained, planned, organized, formality
Both: Same intent, but tactics and strategy differs

Designers as activists- Guerrilla as a means with implementation of design work.

Working from the bottom up- cheaper, less editing/filtering, guerrilla art, "community up to the CEOs," needs support, changes involve more people right off the bat instead of waiting for a trickle down effect.

Skinning changes the way content is perceived. It's like changing clothes- it changes other's perceptions of you in various contexts.

Tuesday, August 31, 2010

MMEXP: Community Poster sketches, a few random thoughts

The first image is of a few poster idea sketches Luke and I talked about. I really like the idea of two separate posters that fit together to make one bigger poster. The top left design would just have an overlapping photo (each side relevant to each side of the poster it represents) and an overlapping title. Top right would have a unified photo and a unified shape, representing parts of a whole, like the bottom left idea. The bottom right would have a "die cut" shape in the middle that would be formed by the two sides of the poster. The second photo shows an idea for a navigation. Luke mentioned that some dives have a wall that they let patrons draw/write/sign on and I thought it would be cool to crop a section of the wall and use the individual shapes/forms to create or navigation. The last photo is the rest of that image, with the first few quick poster layout idea sketches (my god what a mouth full) and then a brief list of a few name ideas.  

Monday, August 30, 2010

DESN405: Robot visuals

MMEXP: Poster Notes, specific to our activity

Symbol- knowing you belong HERE, but NOT here
-drinking holidays (st. patrick's day, Friday nights)
-look and feel off the buildings (grungy/janky, unlike Cheesecake factory)

GROUP
people that like finding dives

2-
physical boundaries- location, budget, transportation, personal taste
what/who- local dives (bars or restaurants), food enthusiasts, people new to town
    /locals, young adults, college students
equipment: vehicle, empty bladder, strong appetite, full wallet, free time, friends
demographic- young adults 21-30, college students, any sex or race

3-
shared values- passion for food, music and good times, finding a place that is
    "yours" that is comfortable and reliable.

4-
User driven content- reviews and recommendations ("trust"/ratings)

5-
user-user = trusting peoples opinions via online profiles
user-establishment = compatible atmosphere with personality type based upon
    visitation
establishment-community = business can be directly impacted and effected by
    group reviews/photos/experiences
Adventure- as a symbol and as a motivation

DIVE PROFILE
offline and how it will appear in online space
name
how long it's been around
brief history
typical # of patrons on a week night/ weekend
regular specials
regulars
type of food/drink (what's offered, genre, etc.)
type/frequency of musicians/regulars
physical quirky attributes (art, type of building, mascot, vandalization, signage, etc.)

INDIVIDUAL (Ideal)
-possibly use Evan

2a
Name-
age-
education- undergrad in college
income- < 10k a year
boundaries: something local that he can drive to without burning too much gas  Level of

2b
belonging: new to town but really into local scene and local music
Hometown: Nashville, Tennessee
Moved to KC for school

2c
Wants:
-to meet new people and find a local hang out, find good food and music,
    wants centralized database for finding new local places to explore, quick
    and easy way

2d
(more) Wants:
-the ability to post reviews/photos/video of own experiences
-the ability to document "good" and "bad" places that he's visited, filter for future
    reference

MMEXP: visual research 1.0

Some of these images are strictly for color palette reference, but the rest relate directly to dive aesthetic. These images were all found on the net. Round 2 will include images taken by me of KC local dives.

MMEXP: Resource

http://www.yelp.com/c/kansas-city-mo/divebars

MMEXP: Poster Notes

Marty Notes 8-30
individual and community to be involved
organize display and connect points
2x3 feet, vertical or horizontal
pitching this to organizers/business men
concise and informative
Individual- persona, with name and life, text and image, ideal individual age education income
    membership info- boundaries, level of belonging, symbols, motivations and goals, what do they need for it to be
    successful?
Community- physical boundaries, who and what's involved, shared values, influence works how (example), relationships
    (shared emotional connections)

Friday, November 6, 2009

Vislang: Presentation notes/feedback

 she's typically smitten by dangerous types
gun control, buy cookies, gay marriage


BRYAN
you spent a lot of time thinking about factors. How are they applied? They all determine how you perceive a message, they all create or discuss noise... but what is your point? There is nothing engaging, there is no connection with your postcard beyond the idea of a discussion.

the last graphic red/yellow was pretty, but it almost gets muddled. why is the white sender hogging the message. The only thing physically shared between the two is the feed back, and seemingly, the noise. The message needs to connect the two.

DMITRI
organic growth:
"define experience" - hi-lighted words makes me think of online (wiki), make me think text, makes me not want to read it, needs more objects to make me interested in continuing. Is there an end in sight? ((LEAST successful and interesting)) The more text there is, especially when it seems endless, makes me fall asleep and stop caring. people shy away from things that are too text heavy. command Q.

casual conversation:
love the idea of hand illustration- very visually interesting
book form for this concept is good, brings in interest, makes me want to follow the conversation- be careful that it doesn't start looking too comic-book (cliche)
has the possibility of continuing on the back, looping back to the start, an endless circuit
-don't introduce too many characters, maybe a max of 3. I want to know more about the characters and what they do and how they interact than how many characters you can draw and cram into a book.

stop motion:
also a good idea, very interesting, could still include lots of humor, less interactive but still very fun- try having physical letters/type on a wall- don't make the text computer generated. Your photo quality will have to be very high. The worse the photos look the less interested I will be in what you have to say. You have a chance to include your personal style with how the people look, how the photos look, etc.


LANCE
Your little book is the most interesting idea
- don't add too much information, keep it simple, get away from the "sharing" idea or make that your key note and main point
-think about making many books- several versions, different characters/messages? (probably about 4-5 would be nice)

the balls are a good way to show the metaphor of progression, but its fairly boring and would get too repetitive


luke
connect the dots is a very interesting idea, could be a flash, click 2, line appears, fact appears- click three, line appears between 2 and 3... etc. That could be very fun and definitely is interactive and entertaining.

or could be a physical, with overlays bringing in the information, something dry-erase style. Bottom page has the numbers, info builds up on itself
bottom page has the numbers, next page (transparency is connected to it, hi-lighted first to points to connect?


Monday, November 2, 2009

VisLang: Notes 11-02

communication models
-simplicity/universality

sender > message > receiver (author process audience centered [in order])
sender < message < receiver/ R>S

berlo model- priority: relationship between source and receiver
source and receiver both have same attributes
still one way mode of communication
tv- one source that goes out to the masses

^- encoding-decoding a message Dec- through reading/listening

examples of different skill levels through process of encoding/decoding
-what stylistic choices are you making
-personal bias towards the subject (are you altering their opinion?)

the more equal the source/reciever- the less breakdown of the message

message: How do you structure/code the content? what symbols are you using- decision of the source- how do you select/arrange the content? This objectifies the message

examples encoding/decoding message:
- choice of music? colors? imagery used? lighting... tells the source- for or against
- newspaper vs blog deliverable- newspaper has more credibility- for an older generation? blog- not necessarily professional or credible

decoration?: good if it reinforces the message, otherwise it becomes noise

channel: effects the experience.
-what your client wants/can afford
-what is the best way to communicate?

mechanical- technical (internet/tv)
presentational- physical outlet
representational- photos/renderings/drawings

we have changed the way we operate- texting, to get a message across, you text things differently. Ok. vs Okaaaayyy..... vs OK! lol? jk? adapting our messages

weaver model:
transmitter/receiver
- actual technology (as a designer, what is your technique/talent?)
noise
-the information that comes between your message and the receiver
-alter the audience's understanding
feedback
-originally ignored this is the method now we know our message has been received
-real-time system that allows you to change/rethink your pitch

emmert/donaghy model
priority: contextualization; sender/receiver duality
noise and feedback
environment/context: what is the message? how you're processing it? background of sender/reciever- everything is judged based on context
perception motivation reasoning: both A and B have same things

what type of symbols that you the sender are going to select


message cycle- meredith davis
priority: designed messages impact on culture; design as cultural production:
-culture shapes design, impact of design on culture, design can recreate/construct culture - trends, social networking (has produced culture, it has changed the way we function as a society)

circulation- if endless, circulation becomes a means of itself. becomes different if sucked into pop culture
reception of individual: from friends? from company? looking at social networking as a means of promotion- friend vs tv
consumption by culture: based on past messages, design is a form of culture production, we are designing messages that will stay around and be included in cultures beyond what we intend them for.

_____________________________________________________________________________


You know you're a design student when:
you start wondering what font your keyboard is in.
you cringe at comic sans.
you know you'd get laughed at for using Rosewood.
you make herbal-essence sounds when you feel good quality paper.
you find ways to kern between individual letterforms in any computer program, including email.
you start worrying about the kerning in your hand writing.
you go to the hospital for cutting yourself with an exacto knife and the nurses ask you if you go to the art school.
you cut yourself with an exacto knife and think, "F#@$, I'm bleeding all over my project."
you know the difference between poster board and illustration board.
you know the benefits of using spray mount over glue stick.
you own at leas one piece of clothing that is CMYK in color.
you're saddened when someone tells you your handwriting is too messy to be considered "hand-rendered type."
you point out ligatures when you're reading a novel.
you congratulate yourself for knowing what type face different things are in.
you refer to non-graphic designers as "civillians"
there are things you can't say to your non-graphic design friends without looking crazy or like a design-dork


_____________________________________________________________________________


shooting arrows through a bullfrog
pigeons in the park, eating rocks
pages streaked with red and gray, letters on a sheet, ink on a blade
long-distance conversations, cans on a string
you are here, deer in the headlights
everything grins in death, a baring of teeth, wide, sightless eyes
smiling faces and champagne bottles
babies in jugs and jars, lined up on a shelf
the lights blink, fade, change, distort and sway. a bare bulb swinging from side to side
white picket fences gray with age, hard to maintain, effortless immobility

Monday, October 26, 2009

VisLang: Jamie Presentation Notes (for reference)

10-26
vis lang notes

community-
system- gas prices
products- traffic, highways and car together
components-  okay- let's design a car (not thinking about the aftermath)

traditional design operates on component level (imma design a book), we need to work in the system level- what results will our book cause?

interrelated systems
interrelated products
interrelated components
components


components are logos, packaging, advertising, store layouts...

product is apple

system would be any other brand- HP Toyota, MTV,  Coke, ANY other brand- pop culture? (Docs in cars fall under this category), apple is influencing other peoples store spaces

community- social status to have something mac brand- including the car you drive, the area you live in, the job you have ... all things to make up your social status